﻿using UnityEngine;
using FrameOperateSync;

class OperateData1 : IRenderData
{
    public float x_pos;
    public float y_pos;

    public static OperateData1 Create(Vector2 pos)
    {
        return new OperateData1() { x_pos = pos.x, y_pos = pos.y };
    }
}

class OperateData2 : IRenderData
{
    public float x_pos;
    public float y_pos;

    public static OperateData2 Create(Vector2 pos)
    {
        return new OperateData2() { x_pos = pos.x, y_pos = pos.y };
    }
}

